So i was testing the collision on the meshes and came across a few bits i need to sort. The space between the chair and the fireplace needs to be larger for one. I kept getting caught on one of the collisions, blocking access to the stairs, its not biggie fortunately it is an easy fix. I also noticed i am most likely going to have to move the bed over a bit if i want the player to have access to the draws. There's plenty of space on the other side so potentially i can move the bed over and have the furniture on the opposite side where the draws are. I also included a view from the first landing on the stairs. One issue i thought i would have is the player not being able to get past due to structural beams. Luckily this wasn't a problem and the collision on the stairs work perfectly fine, there isn't any problems moving from floor to floor. I thought i may have had an issue moving up from the second landing to the second floor due to the height from the last step to the upper level is almost the same as a step itself.
This is most likely to be my last post till after Christmas now as i go to see my family tomorrow morning for a week. I have started the high poly version of the second floor mesh. I might do some texturing over Christmas but it wont be priority as my concept and contemporary modules are priority over the next week or so.
Merry Christmas :)
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