Friday, 31 January 2014

Textures and memories

So Today I've been working on the stairs texture, its getting there, I still think I need to go back and work into it more, I don't know it just doesn't seem to pop or seem quite there yet.
So here is the wall texture I created, its got a lot more variation in than the mock up. I don't know if I should desaturate it a bit more though? I might have to try it out.
I've also begun working on the landing texture, I am still trying to decide if the slats should be the way shown or rotated 90 degrees.
I know I need to fix the edges a bit, blend the dark parts acting as the indent. These are a selection of photos I wanted to add to my scene. I know I cant add them all however the two gentlemen on the top row are Big Geoff and my Grandad Lee. I want to have these in my scene as since coming to university they have passed away. I was thinking of adding a few photos of them and creating some wilted flowers to put on the desk as a tribute as its coming up to the anniversary of Big Geoff's death and I don't think ill be able to go home for it.

Monday, 27 January 2014

Walls and Lighting



The images above are of my scene with afternoon lighting. After viewing a friends project i got quite concerned with mine and the lack of content. I thought if i started messing with the lighting what i have so far would reflect on what the final product would be like. I am still not entirely sold on it ATM and i felt that it was throwing another element into the mix that shouldn't be added just yet. From this i went back to daylight lighting and got frustrated at the project and what items need to go where. Looking back this was a waste of time however it helped me. I decided to remove all the walls and replace them. I know some people will be reading this and thinking well thats immature and a waste of time, why not take a break and go back to it? Well to be honest it helped me figure out what was what again. So yea am not as frustrated with it now :) 

So i added the triangle walls ( parts seen due to the roof angle.) I've modelled the rest of the upper walls, i just need to go back and unwrap them properly and light map them. I also need to properly light map the triangle walls. I fixed the texture (as shown in the images above) currently i am working on my laptop so once i am on the desktop ill upload that. one thing i am debating about the texture is if its too bright? I don't know if i should desaturate the texture to give it an aged feel or not. Currently i am swaying against it because it adds a bit of colour/bright vibe. I feel that most of the scene will be browns due to the wood, i don't want the scene to be dark and dingy.

Friday, 17 January 2014

Man it feels good to be working on FYP again :)

Man it feels good to be working on this again! Okay so i know i shouldn't have left it so long between working on this but other modules required my attention. So between other modules I've slowly been working on some textures, the flooring being one of them and now I've imported it into UDK i am starting to get excited again. It feels like things are coming together and i feel like am not as far behind as i thought i was, which is probably temporary and i am actually behind but hey ho, we shall see!

I started texturing the second wood mesh. it started of going quite well, it took me a bit of time to decided what end of the wood fit with what plank but the first half of the second wood mesh went really well. (I've not but in the dark sections for the planks yet like i have on the first wood mesh(bottom))

When it came to moving the planks into place for the second half of the mesh my brain kind of said no and i couldn't figure out where the planks went. Fortunately it didn't take me too long to realize what i was doing wrong. i was moving the group of planks expecting it to be the same as the previous half of the mesh. I feel like a bit of an idiot now as i was rotating and flipping the group of planks expecting it to work. only when i had a rest and started examining the textures did i realized i needed to take the last plank and put it at the start. Its a really silly mistake to make but i am glad i didn't take half of the day to figure it out.
 So now that that is fixed time to get the wood grain correct on the edges!

Tuesday, 7 January 2014

Starting to texture.

I began texturing this week. I am starting with base textures and working upwards, my main aim this week was to create the floor so it can then be tiled and used for the downstairs floor with minor modifications. I included the bake for the normals. This is for the main floor piece. 

I also went out with Joe Borley and photographed some run down locations for inspiration, particularly how the foliage would grow and form in certain situations. The main ones that interested me was how Ivy would grow and invade spaces. I have included a few images from this shoot.