The images above are of my scene with afternoon lighting. After viewing a friends project i got quite concerned with mine and the lack of content. I thought if i started messing with the lighting what i have so far would reflect on what the final product would be like. I am still not entirely sold on it ATM and i felt that it was throwing another element into the mix that shouldn't be added just yet. From this i went back to daylight lighting and got frustrated at the project and what items need to go where. Looking back this was a waste of time however it helped me. I decided to remove all the walls and replace them. I know some people will be reading this and thinking well thats immature and a waste of time, why not take a break and go back to it? Well to be honest it helped me figure out what was what again. So yea am not as frustrated with it now :)
So i added the triangle walls ( parts seen due to the roof angle.) I've modelled the rest of the upper walls, i just need to go back and unwrap them properly and light map them. I also need to properly light map the triangle walls. I fixed the texture (as shown in the images above) currently i am working on my laptop so once i am on the desktop ill upload that. one thing i am debating about the texture is if its too bright? I don't know if i should desaturate the texture to give it an aged feel or not. Currently i am swaying against it because it adds a bit of colour/bright vibe. I feel that most of the scene will be browns due to the wood, i don't want the scene to be dark and dingy.
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