(without normals: Top. With normals: Bottom)
So after compressing everything and changing the setting to normal map within the texture map (which I've been meaning to do for a while now) its still happening =/ back to the drawing board it looks like. After mooching through Google some suggestions are that it is linked into the lightmap, which I was having issues with earlier on in the project =/. Think I might have to ask about in University, see if anyone else can help. For now I have turned them off.
No comments:
Post a Comment