Okay so its doing that stupid thing again where the normals create shadows along the seams
I created the normal for the fireplace and i think it looks okay am quite happy with how its looking :)
I tired adding a hight map onto the material, it looked great for the back of the fireplace however it made the bricks that had the variations in the modelling look really weird! I don't know if I should add the back wall onto a separate material ID to add the height map in. Still undecided as of yet.
So my computer fans been going nuts these past two days which has made me reluctant to work on my desktop. I've cleaned what I can but I think I need to take it apart and give it a good clean, However I don't have the time to do this with the deadline on Thursday (Friday but I want to hand in on Thursday)
So while I've been working on the laptop I've finished all the wall textures, the desk texture and created some normals for various textures. I also started on the chest of draws, The shells done, I still need to do the actual draws. I cant decide if I want to have them painted or not like the kitchen units. I created the quilt and the pillow texture after unwrapping and light mapping the quilt (its about time really!)
At first I didn't quite know what colour to have the bedding set as, I wanted something to stand out against the wood as its looking very warm and quite brown. At first I was thinking blue like the kitchen units but with the lighting it looked green and out of place. from that I noticed the purple base of UDK. This helped make the decision for me. I added the flowers to give variety. I found the texture while searching for wallpaper designs. I changed the brown to purple, I was going to leave it but it blended an awful lot. I used Mudbox to apply the design as I don't think I would have been able to get it looking right in Photoshop alone. I like how it looks :) now to finish the draws and the upstairs is pretty much done, I've also started the texture for the roof although its not currently imported into UDK.
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