Wednesday, 26 February 2014

Catch up

Hello again. So over the weekend i went home to visit family, i tried to get work done however its very difficult to juggle that and helping the family out. these past few days I've hardly done any work as well. i know i need to kick this mood in the arse and step it up a gear and hopefully ill be sorted. so over the past few days I've added the texture (uncompleted) to the upper wall with the window, its helping to give an over all feel to the scene a bit better. 

I finished creating the drawing decals for the paper upstairs i think i need to redo the alpha maps on one of them though as you cant really see the lines. when playing the level however if you zoom in close in the editor you can see it to an acceptable level. I will only go back and redo this if i have time at the end. I ended up creating them as a decal instead of creating multiple textures. These are of a 512 size.
i created the normal for the mattress. I used an image from CGTextures to create it. I think it helps to give the mattress a bit of a pop, i also added a dirty overlay so the bed didn't look pristine clean. I also started on the texture for the bed frame, the crates, boxes and the roof beams. I will post an updated screenshot later on in the week with the textures on the model.
Today i went and collected some ivy and probably got some weird looks by doing so. I then scanned them in as shown below (this is the darker scan of around 5). I figured having a range of leaves will help in creating the overall plant. I hope to create these sooner rather than later and get them in engine ASAP.

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