Wednesday, 19 February 2014

Fireplace

So I didn't start with the light map like I said I would. I opened the file and got a little carried away with the high poly version. Its going well, just taking a bit of time to get these chamfer lines in. 
Well the high to low bake took ages!! I spent way to much time on this or at least I thought I wouldn't be spending this much time on it! each render took a significant amount of time that I managed to complete the layout to my new portfolio and add a few images! I had to render each section out in a different map due to the UV overlap. I quite like how the high poly turned out, I am going to merge the bake with a texture normal for added effects. I also need to create a displacement map for the back plane.
For the light map for now I've just packed the uv shells. I will go back to it (its on my list) but I want to finish the quilt so I can put that in my scene and have all the main assets done and light mapped. All I need to worry about then is the texturing which hopefully wont take so long.
I think its safe to assume I wont have time to do a full exterior like I planned. I might be able to do some foliage for around the window. I think I need to accept that and focus on creating the interior to the best standard I can in the time frame left. I currently have 4 weeks left till hand in. Times dwindling!
So This is the fireplace fully working in UDK. I also fixed the wall. (scene doesn't have lighting built hence the dodgyness)

So I moved onto the quilt. I added volume to it. I quite like how its looking! I still need to combine some of the polys on the top/ add lumps and bumps. Currently I cant think of how to combine the polys in a way that would work but I think that's because its 3 in the morning and I am getting quite tired. On that note I think I will call it a night.

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