Soi finished the door. I took the mossy decal off and will apply that as a decal within UDK. This way I can add it to the exterior if I get time. I hope I do but am still a long way off that :(![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuY_E12n234R0-CsEfEHGYifR7AgLwOyKj1dszAB2BXO65Lus1iFMtVwaVHP0MDXVJmLa_q8K58TpU6u1TDQe44KsumvY5_P4ePl1z-E3g2zuX3eddF3BdHuhhODHBeQOvm6xDmymC-5kh/s1600/dooorrrrrrr.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuY_E12n234R0-CsEfEHGYifR7AgLwOyKj1dszAB2BXO65Lus1iFMtVwaVHP0MDXVJmLa_q8K58TpU6u1TDQe44KsumvY5_P4ePl1z-E3g2zuX3eddF3BdHuhhODHBeQOvm6xDmymC-5kh/s1600/dooorrrrrrr.jpg)
I did a quick in game test to see how it was looking and I must say once I have the ivy in there I think I will have got it to an acceptable standard. Still a ways off yet but ill get there.
Here's how its going, had to re assemble it as I found a more efficient way of unwrapping it. its getting there, slowly. I should be able to finish it by tomorrow night.
I've decided to lower the fireplace to the ground in stead of adding rocks underneath, this is because of how it looked in UDK, it looked a little too high in relation to the player. Doing this will mean I need to go back into the 'Wall_Fireplace' mesh and remove the bottom part. Simple fix though.
With a turbo-smooth of 6. In the morning I will go in and add chamfer lines to create the hard edges needed.
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