Okay so after I shut the computer down last night I realised I need to create a proper list that has everything I've done so far and where its up to. the left side is the essentials - foundations walls and floors ect. the right is filler items.
my aim is to have the modelling and unwrap boxes ticked for all left hand items by the end of the week. To do this I went over every item is have and created a UV check list. The only assets I need to create for the left hand side is the downstairs flooring and the roof. These should be achievable within the time frame by the weekend. It shouldn't take too long to finish off the walls UVs as all bar 3 are light maps and the texture UVs I need to alter are small alterations/double checks as UDK flagged them up.
The assets on the second list are assets for the exterior or to add to the interior. The exterior ATM is a dream. I have wasted a lot of time dilly dallying about and now I am seriously regretting it. I am going to go full FYP mode over the next 6 weeks. I know I can do this so its just a matter of motivation. Time to kick my own arse into gear.
Once I've finished with the light maps I think I will move onto getting base textures down on everything on that list, its not going to be too hard as most of its already done, I want to be able to get them to a standard where I can leave it and it will be able to pass on its own. From there I will work down the list of the right hand side. I am going to plan out weeks, what I need doing within them. I doubt it will contain much modelling as I don't think ill have much time unless its small items that wont take that long. A key issue I need to get in my scene is the foliage. I have started up a sheet with some ivy on however it isn't finished. Once I have that I should be able to make the plants up and add them into UDK.
9pm:
Okay so all the wall pieces are pretty much now done, all that's left is the roof and the triangular wall pieces, hopefully that will be a quick fix but we shall see.
5th 2pm:
So last night before going to bed I realised one of the unwraps were wrong on one of the smaller wall pieces so I had to redo that, that's done now. I also went and created some boxes and finished off the bottle to try and fill my scene a bit. I've decided on removing the inner of the bottle to see if that gives the material a better effect. From that I went and created a prefab of bottles and jars. This has been placed by the kitchen counters and if I have time to create the exterior there will also be one there.
8pm -1am
WHY! Why aren't you working!!!!! Okay so I created the door, did the unwrap ect. assigned the correct material ID and even put a random material on to ensure the engine would recognise the separate ID's. so when I came to put it in engine I thought it would be as simple as it was when importing the windows and assigning the IDs on them meshes. But nooooooo! this isn't working! I've done everything the way I did with the other meshes but this one is being a &^%$£&*!
UDK has just crashed and I am not opening that back up! I've most likely lost the recent file that had the door in, fortunately its just a mater of reimporting the door and the door frame. I am calling it a night, ill look at it again with a fresh pair of eyes, hopefully ill of calmed down by then too!
Goodnight, ill update in the morning.
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