Wednesday, 19 February 2014

EXPOTEES! Also DUST!

I MADE THE SELECTION CUT FOR EXPOTEES!
YAY! 

Ahem so yea work! So yesterday I started a dust tutorial. I had attempted this before but got really confused. A friend tried to give me his particles that he made from this tutorial but for some reason that didn't work. I made the particle system as explained in the tutorial and then used this material and altered it slightly cause starting off it was waaaaayyy to bright and kind of looked like snow.
It took some time to create the bounding boxes for the particles as I didn't know the exact measurements for the house so it took some time trying to get that right as they would overlap and you would be able to see the dust on the exterior which isn't what I want as I want to be able to create some form of exterior, especially for ExpoTees.
So eventually I got the bounds sorted and I also lowered the emissive quite a lot in comparison to the original material. This was to help it look more believable and a lot less overpowering. in the end I changed the value to 0.5


Today I aim to finish the fireplace off and the duvet. These are the last of the meshes to be finished and imported. With the fireplace I just need to create the high poly and bake as well as the lightmap. The lightmap is what I am dreading the most as I am going to need each brick separate. Its defiantly going to take some time however its the first on my list as then at least it works in engine properly.

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